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Unity Engine


LabelField

Make a label field. (Useful for showing read-only info.)
Read time 8 minutesLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

LabelField(string, GUILayoutOption[])

Make a label field. (Useful for showing read-only info.)
public static void LabelField(string label, params GUILayoutOption[] options)

Parameters

label

Label in front of the label field.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

EditorGUILayoutLabel (LabelField)
Shows a label in the editor (Label) with the seconds since the editor started (Label2).

Examples

// Shows a label in the editor with the seconds since the editor startedusing UnityEditor;using UnityEngine;public class LabelFieldExample : EditorWindow{ [MenuItem("Examples/Editor GUILayout Label Usage")] static void Init() { LabelFieldExample window = (LabelFieldExample)EditorWindow.GetWindow(typeof(LabelFieldExample), true, "My Empty Window"); window.Show(); } void OnGUI() { EditorGUILayout.LabelField("Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); }}

LabelField(string, GUIStyle, GUILayoutOption[])

Make a label field. (Useful for showing read-only info.)
public static void LabelField(string label, GUIStyle style, params GUILayoutOption[] options)

Parameters

label

Label in front of the label field.


An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

EditorGUILayoutLabel (LabelField)
Shows a label in the editor (Label) with the seconds since the editor started (Label2).

Examples

// Shows a label in the editor with the seconds since the editor startedusing UnityEditor;using UnityEngine;public class LabelFieldExample : EditorWindow{ [MenuItem("Examples/Editor GUILayout Label Usage")] static void Init() { LabelFieldExample window = (LabelFieldExample)EditorWindow.GetWindow(typeof(LabelFieldExample), true, "My Empty Window"); window.Show(); } void OnGUI() { EditorGUILayout.LabelField("Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); }}

LabelField(GUIContent, GUILayoutOption[])

Make a label field. (Useful for showing read-only info.)
public static void LabelField(GUIContent label, params GUILayoutOption[] options)

Parameters

Label in front of the label field.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

EditorGUILayoutLabel (LabelField)
Shows a label in the editor (Label) with the seconds since the editor started (Label2).

Examples

// Shows a label in the editor with the seconds since the editor startedusing UnityEditor;using UnityEngine;public class LabelFieldExample : EditorWindow{ [MenuItem("Examples/Editor GUILayout Label Usage")] static void Init() { LabelFieldExample window = (LabelFieldExample)EditorWindow.GetWindow(typeof(LabelFieldExample), true, "My Empty Window"); window.Show(); } void OnGUI() { EditorGUILayout.LabelField("Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); }}

LabelField(GUIContent, GUIStyle, GUILayoutOption[])

Make a label field. (Useful for showing read-only info.)
public static void LabelField(GUIContent label, GUIStyle style, params GUILayoutOption[] options)

Parameters

Label in front of the label field.


An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

EditorGUILayoutLabel (LabelField)
Shows a label in the editor (Label) with the seconds since the editor started (Label2).

Examples

// Shows a label in the editor with the seconds since the editor startedusing UnityEditor;using UnityEngine;public class LabelFieldExample : EditorWindow{ [MenuItem("Examples/Editor GUILayout Label Usage")] static void Init() { LabelFieldExample window = (LabelFieldExample)EditorWindow.GetWindow(typeof(LabelFieldExample), true, "My Empty Window"); window.Show(); } void OnGUI() { EditorGUILayout.LabelField("Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); }}

LabelField(string, string, GUILayoutOption[])

Make a label field. (Useful for showing read-only info.)
public static void LabelField(string label, string label2, params GUILayoutOption[] options)

Parameters

label

Label in front of the label field.

label2

The label to show to the right.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

EditorGUILayoutLabel (LabelField)
Shows a label in the editor (Label) with the seconds since the editor started (Label2).

Examples

// Shows a label in the editor with the seconds since the editor startedusing UnityEditor;using UnityEngine;public class LabelFieldExample : EditorWindow{ [MenuItem("Examples/Editor GUILayout Label Usage")] static void Init() { LabelFieldExample window = (LabelFieldExample)EditorWindow.GetWindow(typeof(LabelFieldExample), true, "My Empty Window"); window.Show(); } void OnGUI() { EditorGUILayout.LabelField("Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); }}

LabelField(string, string, GUIStyle, GUILayoutOption[])

Make a label field. (Useful for showing read-only info.)
public static void LabelField(string label, string label2, GUIStyle style, params GUILayoutOption[] options)

Parameters

label

Label in front of the label field.

label2

The label to show to the right.


An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

EditorGUILayoutLabel (LabelField)
Shows a label in the editor (Label) with the seconds since the editor started (Label2).

Examples

// Shows a label in the editor with the seconds since the editor startedusing UnityEditor;using UnityEngine;public class LabelFieldExample : EditorWindow{ [MenuItem("Examples/Editor GUILayout Label Usage")] static void Init() { LabelFieldExample window = (LabelFieldExample)EditorWindow.GetWindow(typeof(LabelFieldExample), true, "My Empty Window"); window.Show(); } void OnGUI() { EditorGUILayout.LabelField("Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); }}

LabelField(GUIContent, GUIContent, GUILayoutOption[])

Make a label field. (Useful for showing read-only info.)
public static void LabelField(GUIContent label, GUIContent label2, params GUILayoutOption[] options)

Parameters

Label in front of the label field.

The label to show to the right.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

EditorGUILayoutLabel (LabelField)
Shows a label in the editor (Label) with the seconds since the editor started (Label2).

Examples

// Shows a label in the editor with the seconds since the editor startedusing UnityEditor;using UnityEngine;public class LabelFieldExample : EditorWindow{ [MenuItem("Examples/Editor GUILayout Label Usage")] static void Init() { LabelFieldExample window = (LabelFieldExample)EditorWindow.GetWindow(typeof(LabelFieldExample), true, "My Empty Window"); window.Show(); } void OnGUI() { EditorGUILayout.LabelField("Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); }}

LabelField(GUIContent, GUIContent, GUIStyle, GUILayoutOption[])

Make a label field. (Useful for showing read-only info.)
public static void LabelField(GUIContent label, GUIContent label2, GUIStyle style, params GUILayoutOption[] options)

Parameters

Label in front of the label field.

The label to show to the right.


An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

EditorGUILayoutLabel (LabelField)
Shows a label in the editor (Label) with the seconds since the editor started (Label2).

Examples

// Shows a label in the editor with the seconds since the editor startedusing UnityEditor;using UnityEngine;public class LabelFieldExample : EditorWindow{ [MenuItem("Examples/Editor GUILayout Label Usage")] static void Init() { LabelFieldExample window = (LabelFieldExample)EditorWindow.GetWindow(typeof(LabelFieldExample), true, "My Empty Window"); window.Show(); } void OnGUI() { EditorGUILayout.LabelField("Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); }}