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Unity Engine


IntField

Make a text field for entering integers.
Read time 7 minutesLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

IntField(int, GUILayoutOption[])

Make a text field for entering integers.
public static int IntField(int value, params GUILayoutOption[] options)

Parameters

value

The value to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe value entered by the user.

Remarks

EditorGUILayoutIntField (IntField)
Clone the Selected object a number of times.

Examples

// Editor Script that clones the selected GameObject a number of times.using UnityEditor;using UnityEngine;public class IntFieldExample : EditorWindow{ static int clones = 1; [MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); } void OnGUI() { clones = EditorGUILayout.IntField("Number of clones:", clones); if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } for (var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } }}

IntField(int, GUIStyle, GUILayoutOption[])

Make a text field for entering integers.
public static int IntField(int value, GUIStyle style, params GUILayoutOption[] options)

Parameters

value

The value to edit.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe value entered by the user.

Remarks

EditorGUILayoutIntField (IntField)
Clone the Selected object a number of times.

Examples

// Editor Script that clones the selected GameObject a number of times.using UnityEditor;using UnityEngine;public class IntFieldExample : EditorWindow{ static int clones = 1; [MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); } void OnGUI() { clones = EditorGUILayout.IntField("Number of clones:", clones); if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } for (var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } }}

IntField(string, int, GUILayoutOption[])

Make a text field for entering integers.
public static int IntField(string label, int value, params GUILayoutOption[] options)

Parameters

label

Optional label to display in front of the int field.

value

The value to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe value entered by the user.

Remarks

EditorGUILayoutIntField (IntField)
Clone the Selected object a number of times.

Examples

// Editor Script that clones the selected GameObject a number of times.using UnityEditor;using UnityEngine;public class IntFieldExample : EditorWindow{ static int clones = 1; [MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); } void OnGUI() { clones = EditorGUILayout.IntField("Number of clones:", clones); if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } for (var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } }}

IntField(string, int, GUIStyle, GUILayoutOption[])

Make a text field for entering integers.
public static int IntField(string label, int value, GUIStyle style, params GUILayoutOption[] options)

Parameters

label

Optional label to display in front of the int field.

value

The value to edit.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe value entered by the user.

Remarks

EditorGUILayoutIntField (IntField)
Clone the Selected object a number of times.

Examples

// Editor Script that clones the selected GameObject a number of times.using UnityEditor;using UnityEngine;public class IntFieldExample : EditorWindow{ static int clones = 1; [MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); } void OnGUI() { clones = EditorGUILayout.IntField("Number of clones:", clones); if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } for (var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } }}

IntField(GUIContent, int, GUILayoutOption[])

Make a text field for entering integers.
public static int IntField(GUIContent label, int value, params GUILayoutOption[] options)

Parameters

Optional label to display in front of the int field.

value

The value to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe value entered by the user.

Remarks

EditorGUILayoutIntField (IntField)
Clone the Selected object a number of times.

Examples

// Editor Script that clones the selected GameObject a number of times.using UnityEditor;using UnityEngine;public class IntFieldExample : EditorWindow{ static int clones = 1; [MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); } void OnGUI() { clones = EditorGUILayout.IntField("Number of clones:", clones); if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } for (var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } }}

IntField(GUIContent, int, GUIStyle, GUILayoutOption[])

Make a text field for entering integers.
public static int IntField(GUIContent label, int value, GUIStyle style, params GUILayoutOption[] options)

Parameters

Optional label to display in front of the int field.

value

The value to edit.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe value entered by the user.

Remarks

EditorGUILayoutIntField (IntField)
Clone the Selected object a number of times.

Examples

// Editor Script that clones the selected GameObject a number of times.using UnityEditor;using UnityEngine;public class IntFieldExample : EditorWindow{ static int clones = 1; [MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); } void OnGUI() { clones = EditorGUILayout.IntField("Number of clones:", clones); if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } for (var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } }}