IntField
Make a text field for entering integers.
Read time 7 minutesLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
IntField(int, GUILayoutOption[])
Make a text field for entering integers.
public static int IntField(int value, params GUILayoutOption[] options)
Parameters
The value to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value entered by the user. |
Remarks

Clone the Selected object a number of times.
Examples
// Editor Script that clones the selected GameObject a number of times.using UnityEditor;using UnityEngine;public class IntFieldExample : EditorWindow{ static int clones = 1; [MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); } void OnGUI() { clones = EditorGUILayout.IntField("Number of clones:", clones); if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } for (var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } }}
IntField(int, GUIStyle, GUILayoutOption[])
Make a text field for entering integers.
public static int IntField(int value, GUIStyle style, params GUILayoutOption[] options)
Parameters
The value to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value entered by the user. |
Remarks

Clone the Selected object a number of times.
Examples
// Editor Script that clones the selected GameObject a number of times.using UnityEditor;using UnityEngine;public class IntFieldExample : EditorWindow{ static int clones = 1; [MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); } void OnGUI() { clones = EditorGUILayout.IntField("Number of clones:", clones); if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } for (var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } }}
IntField(string, int, GUILayoutOption[])
Make a text field for entering integers.
public static int IntField(string label, int value, params GUILayoutOption[] options)
Parameters
Optional label to display in front of the int field.
The value to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value entered by the user. |
Remarks

Clone the Selected object a number of times.
Examples
// Editor Script that clones the selected GameObject a number of times.using UnityEditor;using UnityEngine;public class IntFieldExample : EditorWindow{ static int clones = 1; [MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); } void OnGUI() { clones = EditorGUILayout.IntField("Number of clones:", clones); if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } for (var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } }}
IntField(string, int, GUIStyle, GUILayoutOption[])
Make a text field for entering integers.
public static int IntField(string label, int value, GUIStyle style, params GUILayoutOption[] options)
Parameters
Optional label to display in front of the int field.
The value to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value entered by the user. |
Remarks

Clone the Selected object a number of times.
Examples
// Editor Script that clones the selected GameObject a number of times.using UnityEditor;using UnityEngine;public class IntFieldExample : EditorWindow{ static int clones = 1; [MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); } void OnGUI() { clones = EditorGUILayout.IntField("Number of clones:", clones); if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } for (var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } }}
IntField(GUIContent, int, GUILayoutOption[])
Make a text field for entering integers.
public static int IntField(GUIContent label, int value, params GUILayoutOption[] options)
Parameters
Optional label to display in front of the int field.
The value to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value entered by the user. |
Remarks

Clone the Selected object a number of times.
Examples
// Editor Script that clones the selected GameObject a number of times.using UnityEditor;using UnityEngine;public class IntFieldExample : EditorWindow{ static int clones = 1; [MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); } void OnGUI() { clones = EditorGUILayout.IntField("Number of clones:", clones); if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } for (var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } }}
IntField(GUIContent, int, GUIStyle, GUILayoutOption[])
Make a text field for entering integers.
public static int IntField(GUIContent label, int value, GUIStyle style, params GUILayoutOption[] options)
Parameters
Optional label to display in front of the int field.
The value to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value entered by the user. |
Remarks

Clone the Selected object a number of times.
Examples
// Editor Script that clones the selected GameObject a number of times.using UnityEditor;using UnityEngine;public class IntFieldExample : EditorWindow{ static int clones = 1; [MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); } void OnGUI() { clones = EditorGUILayout.IntField("Number of clones:", clones); if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } for (var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } }}