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Unity Engine


ImportPackage(string, bool)

Imports the package at packagePath into the current project.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
Warning
Deprecated. Use UnityEditor.AssetPackage.Package.Import(string packagePath, bool interactive) instead.
public static void ImportPackage(string packagePath, bool interactive)

Parameters

packagePath

The path to the package.

interactive

Set to true to open an import dialog box on import. Set to false to import all assets in the package into the project.

Remarks

Obsolete. Use Package.Import instead.

Examples

using UnityEditor;using UnityEngine;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Import Package Example")] static void ImportPackageExample() { var texturePackageNames = new[] {"groundTextures2k.unitypackage", "groundTextures4k.unitypackage"}; foreach (var package in texturePackageNames) { AssetDatabase.ImportPackage(package, false); } }}