Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetAssetBundleDependencies(string, bool)

Given an assetBundleName, returns the list of AssetBundles that it depends on.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static string[] GetAssetBundleDependencies(string assetBundleName, bool recursive)

Parameters

assetBundleName

The name of the AssetBundle for which dependencies are required.

recursive

If false, returns only AssetBundles which are direct dependencies of the input; if true, includes all indirect dependencies of the input.

Returns

Type

Description

string[]The names of all AssetBundles that the input depends on.

Examples

using System.Text;using UnityEditor;using UnityEngine;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Find Bundles With Dependencies")] static void BundleDependency() { var allBundleNames = AssetDatabase.GetAllAssetBundleNames(); foreach (var bundle in allBundleNames) { var dependencies = AssetDatabase.GetAssetBundleDependencies(bundle, true); if (dependencies.Length == 0) continue; var dependencyString = new StringBuilder(); foreach (var dependency in dependencies) { dependencyString.Append($"\"{dependency}\" "); } Debug.Log($"{bundle} depends on {dependencyString}"); } }}