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Unity Engine


CopyAsset(string, string)

Duplicates the asset at path and stores it at newPath.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool CopyAsset(string path, string newPath)

Parameters

path

Project relative path of the source asset.

newPath

Project relative path of the new asset to create.

Returns

Type

Description

boolReturns true if the copy operation is successful or false if part of the process fails.

Remarks

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
using UnityEngine;using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Duplicate Material")] static void DuplicateMaterial() { const string assetPath = "Assets/Materials/CarMaterial.mat"; for (var i = 0; i < 20; i++) { if(!AssetDatabase.CopyAsset(assetPath, $"Assets/Duplicates/Materials/CarMaterial{i}.mat")) Debug.LogWarning($"Failed to copy {assetPath}"); } }}
Any errors and warnings from the copy operation are reported in the log and the console.