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Lerp

Linearly interpolates between two vectors.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

Lerp(Vector4, Vector4, float)

Linearly interpolates between two vectors.
public static Vector4 Lerp(Vector4 a, Vector4 b, float t)

Parameters

The first point to interpolate between.

The second point to interpolate between.

The amount to interpolate between.

Returns

Type

Description

Vector4When
t
is equal to 0, returns
a
. When
t
is equal to 1, returns
b
. When
t
is equal to 0.5, returns the midpoint of
a
and
b
.

Remarks

Interpolates between
a
and
b
by amount
t
.
The parameter
t
is clamped between [0...1].
When
t
= 0 returns
a
.
When
t
= 1 returns
b
.
When
t
= 0.5 returns the midpoint of
a
and
b
.
Additional Resources: Vector4.LerpUnclamped.

Lerp(Vector4, Vector4, float)

Linearly interpolates between two vectors.
public static Vector4 Lerp(in Vector4 a, in Vector4 b, float t)

Parameters

The first point to interpolate between.

The second point to interpolate between.

The amount to interpolate between.

Returns

Type

Description

Vector4When
t
is equal to 0, returns
a
. When
t
is equal to 1, returns
b
. When
t
is equal to 0.5, returns the midpoint of
a
and
b
.

Remarks

Interpolates between
a
and
b
by amount
t
.
The parameter
t
is clamped between [0...1].
When
t
= 0 returns
a
.
When
t
= 1 returns
b
.
When
t
= 0.5 returns the midpoint of
a
and
b
.
Additional Resources: Vector4.LerpUnclamped.