Min
Creates a vector that is made from the smallest components of two vectors.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Min(Vector3Int, Vector3Int)
Creates a vector that is made from the smallest components of two vectors.
public static Vector3Int Min(Vector3Int lhs, Vector3Int rhs)
Parameters
Returns
Type | Description |
|---|---|
| Vector3Int | A vector that is made from the smallest components of two vectors. |
Remarks
Additional Resources: Vector3Int.Max function.
Min(Vector3Int, Vector3Int)
Creates a vector that is made from the smallest components of two vectors.
public static Vector3Int Min(in Vector3Int lhs, in Vector3Int rhs)
Parameters
Returns
Type | Description |
|---|---|
| Vector3Int | A vector that is made from the smallest components of two vectors. |
Remarks
Additional Resources: Vector3Int.Max function.