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Unity Engine


Min

Creates a vector that is made from the smallest components of two vectors.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

Min(Vector3Int, Vector3Int)

Creates a vector that is made from the smallest components of two vectors.
public static Vector3Int Min(Vector3Int lhs, Vector3Int rhs)

Parameters

The first vector to compare.

The second vector to compare.

Returns

Type

Description

Vector3IntA vector that is made from the smallest components of two vectors.

Remarks

Additional Resources: Vector3Int.Max function.

Min(Vector3Int, Vector3Int)

Creates a vector that is made from the smallest components of two vectors.
public static Vector3Int Min(in Vector3Int lhs, in Vector3Int rhs)

Parameters

The first vector to compare.

The second vector to compare.

Returns

Type

Description

Vector3IntA vector that is made from the smallest components of two vectors.

Remarks

Additional Resources: Vector3Int.Max function.