x
X component of the vector.
Read time 2 minutesLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public float x
Remarks
Use this to modify or return the X component of a vector.
// This script moves a GameObject to a new x position using Vector3.x.// Attach this script to a GameObject// Set your x position in the Inspectorusing UnityEngine;public class Examples : MonoBehaviour{ Vector3 m_NewPosition; // This is the new X position. Set it in the Inspector. public float m_XPosition; // Use this for initialization void Start() { // Initialise the vector m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f); } void Update() { // Press the space key to change the x component of the vector if (Input.GetKeyDown(KeyCode.Space)) { m_NewPosition.x = m_XPosition; } // Change the position depending on the vector transform.position = m_NewPosition; }}
Below is another example that allows you to manipulate the GameObject’s x and y positions. Just type an x and y position in the Input Fields in Play Mode.
// Attach this script to a GameObject// Create two Input Fields in the Scene (Create>UI>Input Field)// Click on the GameObject and attach both Input Fields in the Inspector windowusing UnityEngine;using UnityEngine.UI;public class ExampleClass : MonoBehaviour{ Vector3 m_NewPosition; // Attach these in the Inspector window public InputField m_InputFieldX, m_InputFieldY; // These are the strings that are returned from the InputFields string xString, yString; // These are used when converting the strings to floats float m_XValue, m_YValue; // Use this for initialization void Start() { // Initialise the vector m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f); } void Update() { // Store the inputs from the InputFields as strings xString = m_InputFieldX.text; yString = m_InputFieldY.text; // Convert the strings from the InputFields to floats ConvertStringsToFloats(xString, yString); // Change the NewPosition Vector's x and y components m_NewPosition.x = m_XValue; m_NewPosition.y = m_YValue; // Change the position depending on the vector transform.position = m_NewPosition; } void ConvertStringsToFloats(string XVal, string YVal) { try { // Convert the strings to floats m_XValue = float.Parse(XVal); m_YValue = float.Parse(YVal); } catch{} }}