Vector2(float, float)
Constructs a new vector with given x, y components.
Read time 3 minutesLast updated 4 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Vector2(float x, float y)
Parameters
Remarks
//This script moves a GameObject to a new x position using a Vector2.//Attach this script to a GameObject//Set your x position in the Inspectorusing UnityEngine;public class Examples : MonoBehaviour{ Vector2 m_NewPosition; //This is the new X position. Set it in the Inspector. public float m_XPosition; // Use this for initialization void Start() { //Initialise the vector m_NewPosition = new Vector2(0.0f, 0.0f); } void Update() { //Press the space key to change the x component of the vector if (Input.GetKeyDown(KeyCode.Space)) { m_NewPosition.x = m_XPosition; } //Change the position depending on the vector transform.position = m_NewPosition; }}
//This script shows how a GameObject can be moved to new positions using vectors.//Attach this script to a GameObject. Click on the GameObject and the Inspector window appears. Change the “Second Vector” in the Inspector//Attach a GameObject in the MyTransform field//Also create 3 UI Buttons (<b>Create</b>><b>UI</b>><b>Button</b>) and go to each of their Inspectors to change their OnClick method (click the <b>+</b> button)//Put your GameObject in each field. Use the <b>No function</b> dropdown to assign one Button with the ZeroButton method, one with PositiveButton method and the other with the GameObjectButton method.using UnityEngine;public class Example : MonoBehaviour{ //Use these to set the GameObject's position Vector2 m_MyFirstVector; //Set this Vector in the Inspector (the position you would like the GameObject to move to) public Vector2 m_MySecondVector; Vector2 m_MyThirdVector; //You must assign to this Transform in the Inspector (could be another GameObject) public Transform m_MyTransform; void Start() { //Set the first vector to be at (0, 0, 0) m_MyFirstVector = Vector2.zero; //Set the third vector to the GameObject you set in the Inspector's position m_MyThirdVector = m_MyTransform.position; } public void ZeroButton() { //Press this Button to move your GameObject to the first vector position (0, 0) //Use this to move your GameObject to the origin (be wary of parent GameObjects) transform.position = m_MyFirstVector; } //Press this Button to move your GameObject to the second vector position (100, 200) public void PositionButton() { //Use this to move your GameObject to a specified position transform.position = m_MySecondVector; } //Press this Button to move your GameObject to the third vector position (The m_MyTransform's position) public void GameObjectButton() { //Use this to move your GameObject to another GameObject's position transform.position = m_MyThirdVector; }}
A script that converts degrees into radians. The radians are used to rotate around the origin.
using System.Collections;using System.Collections.Generic;using UnityEngine;public class ExampleScene : MonoBehaviour{ void Start() { float degrees = 45.0f; float radians = degrees * Mathf.Deg2Rad; Vector2 vec2 = new Vector2(Mathf.Cos(radians), Mathf.Sin(radians)); Debug.Log(vec2); }}