Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


parent

The parent of the transform.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public TransformHandle parent { get; set; }

Remarks

Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and scale the same.
Additional Resources: TransformHandle.SetParent.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public GameObject player; //Invoked when a button is pressed. public void SetParent(GameObject newParent) { //Makes the GameObject "newParent" the parent of the GameObject "player". TransformHandle playerTransformHandle = player.transformHandle; playerTransformHandle.parent = newParent.transformHandle; //Display the parent's name in the console. Debug.Log("Player's Parent: " + player.transform.parent.name); // Check if the new parent has a parent GameObject. if (newParent.transformHandle.parent != TransformHandle.None) { //Display the name of the grand parent of the player. Debug.Log("Player's Grand parent: " + player.transform.parent.parent.name); } } public void DetachFromParent() { // Detaches the transform from its parent. TransformHandle thisTransformHandle = transformHandle; thisTransformHandle.parent = TransformHandle.None; }}