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Unity Engine


Unity Engine


SetNeighbors(Terrain, Terrain, Terrain, Terrain)

Lets you set up the connection between neighboring Terrain tiles. This ensures LOD matches up on neighboring Terrain tiles.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public void SetNeighbors(Terrain left, Terrain top, Terrain right, Terrain bottom)

Parameters

The Terrain tile to the left is in the negative X direction.

The Terrain tile to the top is in the positive Z direction.

right

The Terrain tile to the right is in the positive X direction.

bottom

The Terrain tile to the bottom is in the negative Z direction.

Remarks

Note that it isn't enough to call this function on one Terrain; you need to set the neighbors of each Terrain.