Documentation

Unity Engine


Unity Engine


GetActiveTerrains(List<Terrain>)

Populates a List of Terrains with the active Terrains in the Scene.
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public static void GetActiveTerrains(List<Terrain> terrainList)

Parameters

terrainList

Remarks

This function differs from Terrain.activeTerrains in that it gives you control of memory allocation. Additional Resources: Terrain.activeTerrains.