RenderTextureDescriptor(int, int, RenderTextureFormat, int, int, RenderTextureReadWrite)
Create a RenderTextureDescriptor with default values, or a certain width, height, and format.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public RenderTextureDescriptor(int width, int height, RenderTextureFormat colorFormat, int depthBufferBits, int mipCount, RenderTextureReadWrite readWrite)
Parameters
Width of the RenderTexture in pixels.
Height of the RenderTexture in pixels.
The color format for the RenderTexture.
The number of bits to use for the depth buffer.
Amount of mips to allocate for the RenderTexture.
How color space conversions are applied on texture read/write.