SetRayTracingVectorParam
Adds a command to set a vector parameter on a RayTracingShader.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetRayTracingVectorParam(RayTracingShader, string, Vector4)
Adds a command to set a vector parameter on a RayTracingShader.
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, string name, Vector4 val)
Parameters
Remarks
Only shaders defined in the .raytrace file can access the vector you designate as the argument for this method. To make this vector accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalVector method instead.
SetRayTracingVectorParam(RayTracingShader, int, Vector4)
Adds a command to set a vector parameter on a RayTracingShader.
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, int nameID, Vector4 val)
Parameters
RayTracingShader to set parameter for.
Property name ID. Use Shader.PropertyToID to get this ID.
Value to set.
Remarks
Only shaders defined in the .raytrace file can access the vector you designate as the argument for this method. To make this vector accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalVector method instead.