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Unity Engine


SetRayTracingVectorParam

Adds a command to set a vector parameter on a RayTracingShader.
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Definition

SetRayTracingVectorParam(RayTracingShader, string, Vector4)

Adds a command to set a vector parameter on a RayTracingShader.
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, string name, Vector4 val)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

name

Name of the variable in shader code.

Value to set.

Remarks

Only shaders defined in the .raytrace file can access the vector you designate as the argument for this method. To make this vector accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalVector method instead.

SetRayTracingVectorParam(RayTracingShader, int, Vector4)

Adds a command to set a vector parameter on a RayTracingShader.
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, int nameID, Vector4 val)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

Value to set.

Remarks

Only shaders defined in the .raytrace file can access the vector you designate as the argument for this method. To make this vector accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalVector method instead.