BeginSample
Adds a command to begin profile sampling.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
BeginSample(string)
Adds a command to begin profile sampling.
public void BeginSample(string name)
Parameters
Name of the profile information used for sampling.
Remarks
Schedules a performance profiling sample to begin when the Command Buffer reaches this point. This is useful for measuring CPU and GPU time spent by one or more commands in the Command Buffer.
A profiling sample that starts with BeginSample must always end with a call to CommandBuffer.EndSample with the same argument.
BeginSample(CustomSampler)
Adds a command to begin profile sampling.
public void BeginSample(CustomSampler sampler)
Parameters
The CustomSampler that the CommandBuffer uses for sampling.
Remarks
Schedules a performance profiling sample to begin when the Command Buffer reaches this point. This is useful for measuring CPU and GPU time spent by one or more commands in the Command Buffer.
A profiling sample that starts with BeginSample must always end with a call to CommandBuffer.EndSample with the same argument.
BeginSample(ProfilerMarker)
Adds a command to begin profile sampling.
[Conditional("ENABLE_PROFILER")]public void BeginSample(ProfilerMarker marker)
Parameters
The ProfilerMarker that the CommandBuffer uses for sampling.
Remarks
Schedules a performance profiling sample to begin when the Command Buffer reaches this point. This is useful for measuring CPU and GPU time spent by one or more commands in the Command Buffer.
A profiling sample that starts with BeginSample must always end with a call to CommandBuffer.EndSample with the same argument.