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SetComputeIntParams

Adds a command to set multiple consecutive integer parameters on a ComputeShader.
Read time 2 minutesLast updated 5 days ago

Definition

SetComputeIntParams(ComputeShader, string, int[])

Adds a command to set multiple consecutive integer parameters on a ComputeShader.
public void SetComputeIntParams(ComputeShader computeShader, string name, params int[] values)

Parameters

computeShader

ComputeShader to set parameter for.

name

Name of the variable in shader code.

values

Values to set.

Remarks

This function can be used to set an integer vector, integer array or integer vector array values. For example,
int4 myArray[2]
in the compute shader can be filled by passing 8 integers. See Compute Shaders for information on data layout rules.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

SetComputeIntParams(ComputeShader, int, int[])

Adds a command to set multiple consecutive integer parameters on a ComputeShader.
public void SetComputeIntParams(ComputeShader computeShader, int nameID, params int[] values)

Parameters

computeShader

ComputeShader to set parameter for.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

values

Values to set.

Remarks

This function can be used to set an integer vector, integer array or integer vector array values. For example,
int4 myArray[2]
in the compute shader can be filled by passing 8 integers. See Compute Shaders for information on data layout rules.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.