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Unity Engine


RenderPipelineGlobalSettings

A ScriptableObject to associate with a RenderPipeline and store project-wide settings for that Pipeline.
Read time 5 minutesLast updated 5 days ago

Definition

public abstract class RenderPipelineGlobalSettings : ScriptableObject, ISerializationCallbackReceiver

Remarks

A single RenderPipelineGlobalSettings instance can be registered to the GraphicsSettings via GraphicsSettings.RegisterRenderPipelineSettings. We recommend to use this ScriptableObject to save RenderPipeline settings you would find in the GraphicsSettings.

Examples

using System;using System.Collections.Generic;using UnityEngine;using UnityEngine.Rendering;#if UNITY_EDITORusing UnityEditor.Rendering;#endifpublic class ExampleRenderPipelineAsset : RenderPipelineAsset{ protected override RenderPipeline CreatePipeline() { return new ExampleRenderPipeline(); }}public class ExampleRenderPipeline : RenderPipeline{ public virtual RenderPipelineGlobalSettings globalSettings => ExampleRPGlobalSettings.instance; protected override void Render(ScriptableRenderContext renderContext, Camera[] cameras) {#if UNITY_EDITOR // On Editor we must make sure the Global Settings Asset is registered into the GraphicsSettings // Graphics Settings will make sure the asset is available on player builds if (globalSettings == null) { var mySettings = ExampleRPGlobalSettings.Create(); ExampleRPGlobalSettings.RegisterToGraphicsSettings(mySettings); }#endif // Do something }}[SupportedOnRenderPipeline(typeof(ExampleRenderPipelineAsset))]public class ExampleRPGlobalSettings : RenderPipelineGlobalSettings{ private static ExampleRPGlobalSettings cachedInstance = null; public static ExampleRPGlobalSettings instance { get { if (cachedInstance == null) cachedInstance = GraphicsSettings.GetSettingsForRenderPipeline<ExampleRenderPipeline>() as ExampleRPGlobalSettings; return cachedInstance; } } /* Use this pattern if you want to enable your global settings to use IRenderPipelineGraphicsSettings [SerializeReference] private List<IRenderPipelineGraphicsSettings> m_SettingsList = new(); protected override List<IRenderPipelineGraphicsSettings> settingsList => m_Settings; */#if UNITY_EDITOR public static void RegisterToGraphicsSettings(ExampleRPGlobalSettings newSettings) { EditorGraphicsSettings.SetRenderPipelineGlobalSettingsAsset<ExampleRenderPipeline>(newSettings as RenderPipelineGlobalSettings); cachedInstance = null; } public static void UnregisterToGraphicsSettings() { EditorGraphicsSettings.SetRenderPipelineGlobalSettingsAsset<ExampleRenderPipeline>(null); cachedInstance = null; } static public ExampleRPGlobalSettings Create() { ExampleRPGlobalSettings assetCreated = ScriptableObject.CreateInstance<ExampleRPGlobalSettings>(); return assetCreated; }#endif}

Properties

Property

Description

settingsListExposes a List\<IRenderPipelineGraphicsSettings\> that this RenderPipelineGlobalSettings instance is managing.

Methods

Method

Description

AddAdds a IRenderPipelineGraphicsSettings interface to this instance of the RenderPipelineGlobalSettings asset.
ContainsIf the given ISRPGraphicsSetting type is present in this RenderPipelineGlobalSettings instance.
GetSettingsImplementingInterfaceGet all settings for the currently active pipeline that implement
TSettingsInterfaceType
.
InitializeEditor-only function that initializes the RenderPipelineGlobalSettings.
RemoveRemoves a IRenderPipelineGraphicsSettings interface from this instance of the RenderPipelineGlobalSettings asset.
TryGetLooks for a IRenderPipelineGraphicsSettings interface in this instance of the RenderPipelineGlobalSettings asset and returns true if it's found.
TryGetFirstSettingsImplementingInterfaceTry to get the first settings that implements
TSettingsInterfaceType
.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.