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SetRayTracingConstantBufferParam

Adds a command to set a constant buffer on a RayTracingShader.
Read time 3 minutesLast updated 6 days ago

Definition

SetRayTracingConstantBufferParam(RayTracingShader, int, ComputeBuffer, int, int)

Adds a command to set a constant buffer on a RayTracingShader.
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer, int offset, int size)

Parameters

rayTracingShader

The RayTracingShader to set parameter for.

nameID

The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.

The buffer to bind as constant buffer.

offset

The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.

size

The number of bytes to bind.

Remarks

Only shaders defined in the .raytrace file can access the constant buffer you designate as the argument for this method. To make this constant buffer accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalConstantBuffer method instead.

SetRayTracingConstantBufferParam(RayTracingShader, string, ComputeBuffer, int, int)

Adds a command to set a constant buffer on a RayTracingShader.
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer, int offset, int size)

Parameters

rayTracingShader

The RayTracingShader to set parameter for.

name

The name of the constant buffer in shader code.

The buffer to bind as constant buffer.

offset

The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.

size

The number of bytes to bind.

Remarks

Only shaders defined in the .raytrace file can access the constant buffer you designate as the argument for this method. To make this constant buffer accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalConstantBuffer method instead.

SetRayTracingConstantBufferParam(RayTracingShader, int, GraphicsBuffer, int, int)

Adds a command to set a constant buffer on a RayTracingShader.
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer, int offset, int size)

Parameters

rayTracingShader

The RayTracingShader to set parameter for.

nameID

The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.

The buffer to bind as constant buffer.

offset

The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.

size

The number of bytes to bind.

Remarks

Only shaders defined in the .raytrace file can access the constant buffer you designate as the argument for this method. To make this constant buffer accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalConstantBuffer method instead.

SetRayTracingConstantBufferParam(RayTracingShader, string, GraphicsBuffer, int, int)

Adds a command to set a constant buffer on a RayTracingShader.
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer, int offset, int size)

Parameters

rayTracingShader

The RayTracingShader to set parameter for.

name

The name of the constant buffer in shader code.

The buffer to bind as constant buffer.

offset

The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.

size

The number of bytes to bind.

Remarks

Only shaders defined in the .raytrace file can access the constant buffer you designate as the argument for this method. To make this constant buffer accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalConstantBuffer method instead.