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Unity Engine


ToString

Returns a formatted string for this ray.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

ToString()

Returns a formatted string for this ray.
public override readonly string ToString()

Returns

Type

Description

string

Remarks

Defaults to two digits displayed (format="F2"). For more information, see Microsoft's documentation on Standard numeric format strings.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Ray ray = new Ray(Vector3.zero, Vector3.zero); Debug.Log(ray.ToString()); // output displayed as: "Origin: (0.00, 0.00, 0.00), Dir: (0.00, 0.00, 0.00)" }}

ToString(string)

Returns a formatted string for this ray.
public readonly string ToString(string format)

Parameters

format

A numeric format string.

Returns

Type

Description

string

Remarks

Defaults to two digits displayed (format="F2"). For more information, see Microsoft's documentation on Standard numeric format strings.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Ray ray = new Ray(Vector3.zero, Vector3.zero); Debug.Log(ray.ToString()); // output displayed as: "Origin: (0.00, 0.00, 0.00), Dir: (0.00, 0.00, 0.00)" }}

ToString(string, IFormatProvider)

Returns a formatted string for this ray.
public readonly string ToString(string format, IFormatProvider formatProvider)

Parameters

format

A numeric format string.

formatProvider

An object that specifies culture-specific formatting.

Returns

Type

Description

string

Remarks

Defaults to two digits displayed (format="F2"). For more information, see Microsoft's documentation on Standard numeric format strings.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Ray ray = new Ray(Vector3.zero, Vector3.zero); Debug.Log(ray.ToString()); // output displayed as: "Origin: (0.00, 0.00, 0.00), Dir: (0.00, 0.00, 0.00)" }}