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Unity Engine


Hash128

Directly initialize a Hash128 with a 128-bit value.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

Hash128(uint, uint, uint, uint)

Directly initialize a Hash128 with a 128-bit value.
public Hash128(uint u32_0, uint u32_1, uint u32_2, uint u32_3)

Parameters

u32_0

First 32 bits of hash value.

u32_1

Second 32 bits of hash value.

u32_2

Third 32 bits of hash value.

u32_3

Fourth 32 bits of hash value.

Remarks

To compute hash value of some data, use Hash128.Compute function.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ void Start() { var hash = new Hash128(0x01020304, 0xaabbccdd, 0x12345678, 0xbaadc0de); // prints "04030201ddccbbaa78563412dec0adba", // because the hash values are in little-endian byte order Debug.Log(hash.ToString()); }}

Hash128(ulong, ulong)

Directly initialize a Hash128 with a 128-bit value.
public Hash128(ulong u64_0, ulong u64_1)

Parameters

u64_0

First 64 bits of hash value.

u64_1

Second 64 bits of hash value.

Remarks

To compute hash value of some data, use Hash128.Compute function.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ void Start() { var hash = new Hash128(0x01020304, 0xaabbccdd, 0x12345678, 0xbaadc0de); // prints "04030201ddccbbaa78563412dec0adba", // because the hash values are in little-endian byte order Debug.Log(hash.ToString()); }}