Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


TexCoord2(float, float)

Sets current texture coordinate (x,y) for all texture units.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void TexCoord2(float x, float y)

Parameters

Remarks

In OpenGL this matches
glMultiTexCoord
for all texture units or
glTexCoord
when no multi-texturing is available. On other graphics APIs the same functionality is emulated.
This function can only be called between GL.Begin and GL.End functions.

Examples

using UnityEngine;public class Example : MonoBehaviour{ // Draws a Quad in the middle of the screen and // Adds the material's Texture to it. Material mat; void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(1); GL.LoadOrtho(); GL.Begin(GL.QUADS); GL.TexCoord2(0, 0); GL.Vertex3(0.25f, 0.25f, 0); GL.TexCoord2(0, 1); GL.Vertex3(0.25f, 0.75f, 0); GL.TexCoord2(1, 1); GL.Vertex3(0.75f, 0.75f, 0); GL.TexCoord2(1, 0); GL.Vertex3(0.75f, 0.25f, 0); GL.End(); GL.PopMatrix(); }}