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Unity Engine


End()

End drawing 3D primitives.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void End()

Remarks

In OpenGL this matches
glEnd
; on other graphics APIs the same functionality is emulated.
Additional Resources: GL.Begin.

Examples

using UnityEngine;public class Example : MonoBehaviour{ // Draws a Triangle, a Quad and a line // with different colors Material mat; void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.TRIANGLES); // Triangle GL.Color(new Color(1, 1, 1, 1)); GL.Vertex3(0.50f, 0.25f, 0); GL.Vertex3(0.25f, 0.25f, 0); GL.Vertex3(0.375f, 0.5f, 0); GL.End(); // End drawing Triangle GL.Begin(GL.QUADS); // Quad GL.Color(new Color(0.5f, 0.5f, 0.5f, 1)); GL.Vertex3(0.5f, 0.5f, 0); GL.Vertex3(0.5f, 0.75f, 0); GL.Vertex3(0.75f, 0.75f, 0); GL.Vertex3(0.75f, 0.5f, 0); GL.End(); // End drawing quad GL.Begin(GL.LINES); // Line GL.Color(new Color(0, 0, 0, 1)); GL.Vertex3(0, 0, 0); GL.Vertex3(0.75f, 0.75f, 0); GL.End(); // End drawing Line GL.PopMatrix(); }}