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Unity Engine


Begin(int)

Begin drawing 3D primitives.
Read time 2 minutesLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void Begin(int mode)

Parameters

mode

Primitives to draw: can be GL.TRIANGLES, GL.TRIANGLE_STRIP, GL.QUADS or GL.LINES.

Remarks

In OpenGL this matches
glBegin
; on other graphics APIs the same functionality is emulated. Between GL.Begin and GL.End it is valid to call GL.Vertex, GL.Color, GL.TexCoord and other immediate mode drawing functions.
You should be careful about culling when drawing primitives yourself. The culling rules may be different depending on which graphics API the game is running. In most cases the safest way is to use
Cull Off
command in the shader.
Additional Resources: GL.End.

Examples

using UnityEngine;public class Example : MonoBehaviour{ // Draws a Triangle, a Quad and a line // with different colors Material mat; void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.TRIANGLES); // Triangle GL.Color(new Color(1, 1, 1, 1)); GL.Vertex3(0.50f, 0.25f, 0); GL.Vertex3(0.25f, 0.25f, 0); GL.Vertex3(0.375f, 0.5f, 0); GL.End(); GL.Begin(GL.QUADS); // Quad GL.Color(new Color(0.5f, 0.5f, 0.5f, 1)); GL.Vertex3(0.5f, 0.5f, 0); GL.Vertex3(0.5f, 0.75f, 0); GL.Vertex3(0.75f, 0.75f, 0); GL.Vertex3(0.75f, 0.5f, 0); GL.End(); GL.Begin(GL.LINES); // Line GL.Color(new Color(0, 0, 0, 1)); GL.Vertex3(0, 0, 0); GL.Vertex3(0.75f, 0.75f, 0); GL.End(); GL.PopMatrix(); }}