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IsFilteringTrigger(Collider2D)

Checks if the collider is a trigger and should be filtered by the ContactFilter2D.useTriggers to be filtered.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool IsFilteringTrigger(Collider2D collider)

Parameters

collider

The Collider2D used to check for a trigger.

Returns

Type

Description

boolReturns true when
collider
is excluded by the filter and false if otherwise.

Remarks

Filtering is defined as including or excluding objects based upon a specific condition. Trigger filtering checks the Collider.isTrigger and includes it if triggers are being used and excludes it otherwise. IsFilteringTriggers returns true when ContactFilter2D.useTriggers is set to false and Collider.isTrigger is true. This indicates the
collider
is filtered which means it should be excluded. IsFilteringTriggers returns false if otherwise.
Additional Resources: ContactFilter2D.useTriggers.