IsFilteringTrigger(Collider2D)
Checks if the collider is a trigger and should be filtered by the ContactFilter2D.useTriggers to be filtered.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool IsFilteringTrigger(Collider2D collider)
Parameters
The Collider2D used to check for a trigger.
Returns
Type | Description |
|---|---|
| bool | Returns true when |
Remarks
Filtering is defined as including or excluding objects based upon a specific condition. Trigger filtering checks the Collider.isTrigger and includes it if triggers are being used and excludes it otherwise. IsFilteringTriggers returns true when ContactFilter2D.useTriggers is set to false and Collider.isTrigger is true. This indicates the is filtered which means it should be excluded. IsFilteringTriggers returns false if otherwise.
colliderAdditional Resources: ContactFilter2D.useTriggers.