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Unity Engine


transform

A matrix used to transform vertices before combining meshes.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Matrix4x4 transform { get; set; }

Remarks

Use this matrix to transform vertices into a common coordinate space, such as world space, to ensure proper alignment when merging multiple meshes.