transform
A matrix used to transform vertices before combining meshes.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Matrix4x4 transform { get; set; }
Remarks
Use this matrix to transform vertices into a common coordinate space, such as world space, to ensure proper alignment when merging multiple meshes.