rect
Where on the screen is the camera rendered in normalized coordinates.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Rect rect { get; set; }
Remarks
In , the bottom-left of the screen is (0,0) and the top-right of the screen is (1,1).
rectExamples
using UnityEngine;// Change the width of the viewport each time space key is pressedpublic class ExampleClass : MonoBehaviour{ private Camera cam; void Start() { cam = Camera.main; } void Update() { if (Input.GetKey("space")) { // choose the margin randomly float margin = Random.Range(0.0f, 0.3f); // setup the rectangle cam.rect = new Rect(margin, 0.0f, 1.0f - margin * 2.0f, 1.0f); } }}