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Unity Engine


orthographic

Is the camera orthographic ( true ) or perspective ( false )?
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool orthographic { get; set; }

Remarks

When ortho is true, camera's viewing volume is defined by Camera.orthographicSize.
When orthographic is false, camera's viewing volume is defined by Camera.fieldOfView.
NOTE: Deferred rendering is not supported when using Orthographic projection. If the camera's projection mode is set to Orthographic, the camera will always use Forward rendering.