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Unity Engine


SetTrigger

Sets the value of the given trigger parameter.
Read time 2 minutesLast updated 6 days ago

Definition

SetTrigger(string)

Sets the value of the given trigger parameter.
public void SetTrigger(string name)

Parameters

name

The parameter name.

Remarks

This method allows you to set (i.e. activate) an animation trigger, to cause a change in flow in the state machine of an animator controller. The Animation Parameters page describes the purpose of the Animator Controller Parameters window.
Trigger
is one of the 4 selectable options. Selecting this adds a
Trigger
to the list of chosen parameters. Once this is added to the selected list it can be named. Unlike
bool
s which have the same
true/false
option,
Trigger
s have a
true
option which automatically returns back to
false
. A typical example might be to have a Jump option. If this option is entered during run-time the character will jump. At the end of the Jump the previous motion (perhaps a walk or run state) will be returned to.

SetTrigger(int)

Sets the value of the given trigger parameter.
public void SetTrigger(int id)

Parameters

id

The parameter ID.

Remarks

This method allows you to set (i.e. activate) an animation trigger, to cause a change in flow in the state machine of an animator controller. The Animation Parameters page describes the purpose of the Animator Controller Parameters window.
Trigger
is one of the 4 selectable options. Selecting this adds a
Trigger
to the list of chosen parameters. Once this is added to the selected list it can be named. Unlike
bool
s which have the same
true/false
option,
Trigger
s have a
true
option which automatically returns back to
false
. A typical example might be to have a Jump option. If this option is entered during run-time the character will jump. At the end of the Jump the previous motion (perhaps a walk or run state) will be returned to.