SetTrigger
Sets the value of the given trigger parameter.
Read time 2 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Animations
- Assembly: UnityEngine.AnimationModule
SetTrigger(string)
Sets the value of the given trigger parameter.
public void SetTrigger(string name)
Parameters
The parameter name.
Remarks
This method allows you to set (i.e. activate) an animation trigger, to cause a change in flow in the state machine of an animator controller. The Animation Parameters page describes the purpose of the Animator Controller Parameters window. is one of the 4 selectable options. Selecting this adds a to the list of chosen parameters. Once this is added to the selected list it can be named. Unlike s which have the same option, s have a option which automatically returns back to . A typical example might be to have a Jump option. If this option is entered during run-time the character will jump. At the end of the Jump the previous motion (perhaps a walk or run state) will be returned to.
TriggerTriggerbooltrue/falseTriggertruefalseSetTrigger(int)
Sets the value of the given trigger parameter.
public void SetTrigger(int id)
Parameters
The parameter ID.
Remarks
This method allows you to set (i.e. activate) an animation trigger, to cause a change in flow in the state machine of an animator controller. The Animation Parameters page describes the purpose of the Animator Controller Parameters window. is one of the 4 selectable options. Selecting this adds a to the list of chosen parameters. Once this is added to the selected list it can be named. Unlike s which have the same option, s have a option which automatically returns back to . A typical example might be to have a Jump option. If this option is entered during run-time the character will jump. At the end of the Jump the previous motion (perhaps a walk or run state) will be returned to.
TriggerTriggerbooltrue/falseTriggertruefalse