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Unity Engine


AnimationScriptPlayable

A Playable that can run a custom, multi-threaded animation job.
Read time 1 minuteLast updated 5 days ago

Definition

public struct AnimationScriptPlayable : IAnimationJobPlayable, IPlayable, IEquatable<AnimationScriptPlayable>

Remarks

This playable allows to create a custom C# job that will give read and write access to the AnimationStream during the animation process pass in the PlayableGraph. The C# job must implement the interface IAnimationJob.
NOTE: You can use PlayableExtensions methods with AnimationScriptPlayable objects.
Additional Resources: IAnimationJob, and AnimationScriptPlayable.Create.

Methods

Method

Description

GetJobDataGets the job data contained in the playable.
GetProcessInputsReturns whether the playable inputs will be processed or not.
SetJobDataSets a new job data in the playable.
SetProcessInputsSets the new value for processing the inputs or not.

Static Methods

Method

Description

CreateCreates an AnimationScriptPlayable in the PlayableGraph.

Operators

Operator

Description

PlayableOperator to down-cast an AnimationScriptPlayable to a Playable.