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Unity Engine


SetProcessInputs(bool)

Sets the new value for processing the inputs or not.
Read time 1 minuteLast updated 6 days ago

Definition

public void SetProcessInputs(bool value)

Parameters

value

The new value for processing the inputs or not.

Remarks

In some cases, like for custom mixers, it is wanted to have full control over which inputs are processed or not. This method allows to set that: when set to
true
(the default value), all the inputs are processed before processing the current AnimationScriptPlayable; when set to
false
, the playable inputs aren't processed and the user can force to process specific inputs using AnimationStream.GetInputStream on the
stream
provided with the methods in IAnimationJob.
Additional Resources: AnimationStream.