OnPreprocessModel()
Add this function to a subclass to get a notification just before a model (.fbx,.mb file etc.) is imported.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEditor
public void OnPreprocessModel()
Remarks
This lets you control the import settings through code.
Examples
using UnityEngine;using UnityEditor;// Disable import of materials if the file contains// the @ sign marking it as an animation.public class Example : AssetPostprocessor{ // Increment the version number, when the AssetPostprocessors code/behavior is changed static readonly uint k_Version = 0; public override uint GetVersion() { return k_Version; } void OnPreprocessModel() { if (assetPath.Contains("@")) { ModelImporter modelImporter = assetImporter as ModelImporter; modelImporter.materialImportMode = ModelImporterMaterialImportMode.None; } }}