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Unity Engine


CreateShapeProxy

Create a shape proxy from the geometry.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

CreateShapeProxy()

Create a shape proxy from the geometry.
public readonly PhysicsShape.ShapeProxy CreateShapeProxy()

Returns

Type

Description

ShapeProxy

CreateShapeProxy(PhysicsTransform)

Create a shape proxy from the geometry, transformed by the specified transform.
public readonly PhysicsShape.ShapeProxy CreateShapeProxy(PhysicsTransform transform)

Parameters

The transform used to position the geometry.

Returns

Type

Description

ShapeProxy

CreateShapeProxy(Matrix4x4, bool)

Create a shape proxy from the geometry, transformed by the specified transform. The maximum absolute value component from the scale will be used to scale the radius when
scaleRadius
is true.
public readonly PhysicsShape.ShapeProxy CreateShapeProxy(Matrix4x4 transform, bool scaleRadius)

Parameters

transform

The transform used to position the geometry.

scaleRadius

Whether to scale the radius of the shape.

Returns

Type

Description

ShapeProxy