CreateBox
Create a Polygon as a four-sided box.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
CreateBox(Vector2, float, bool)
Create a Polygon as a four-sided box.
public static PolygonGeometry CreateBox(Vector2 size, float radius = 0, bool inscribe = false)
Parameters
Returns
Type | Description |
|---|---|
| PolygonGeometry | The created geometry. |
CreateBox(Vector2, float, PhysicsTransform, bool)
Create a Polygon as a four-sided box.
public static PolygonGeometry CreateBox(Vector2 size, float radius, PhysicsTransform transform, bool inscribe = false)
Parameters
The full size of the box.
The radius to use.
The transform used to specify where the geometry is positioned.
When true, the specified size will be inclusive of the specified radius. If true, a warning will be produced if the radius is greater-than or equal-to twice the specified size.
Returns
Type | Description |
|---|---|
| PolygonGeometry | The created geometry. |