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Unity Engine


CastShape(CastShapeInput)

Calculate if a cast shape intersects the geometry. Initially touching shapes are treated as a miss. You should check for overlap first if initial overlap is required. See PhysicsQuery.CastShapeInput and PhysicsQuery.CastResult.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public readonly PhysicsQuery.CastResult CastShape(PhysicsQuery.CastShapeInput input)

Parameters

The cast shape input used to check for intersection.

Returns

Type

Description

CastResultThe results of the intersection test.