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Unity Engine


Unity Engine


contactEvents

Controls whether this shape produces contact events which can be retrieved after the simulation has completed. Any contact events can be used to call the assigned PhysicsShape.callbackTarget. A contact event is produced if either shapes involved have contactEvents enabled. A contact event will produce a PhysicsCallbacks.IContactCallback to the PhysicsShape.callbackTarget for both shapes involved.
Read time 1 minuteLast updated 15 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool contactEvents { get; set; }