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fastRotationAllowed

This allows this body to bypass rotational speed limits. This should only be used for circular objects, such as wheels, balls etc.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool fastRotationAllowed { get; set; }