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Unity Engine


triggerEvents

Controls whether this shape produces triggers events which can be retrieved after the simulation has completed. A trigger event is only produced if both shapes involved have their triggerEvents enabled. A trigger event will produce a PhysicsCallbacks.ITriggerCallback to the PhysicsShape.callbackTarget for both shapes involved.
Read time 1 minuteLast updated 13 days ago

Definition

public bool triggerEvents { get; set; }