bounciness
The bounciness (coefficient of restitution) usually in the range [0, 1]. Values higher than 1 will result in energy being added which can lead to an unstable simulation. This is assigned to the current PhysicsShape.surfaceMaterial.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public float bounciness { get; set; }