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Unity Engine


contactEvents

Controls whether this shape produces contact events which can be retrieved after the simulation has completed. Any contact events can be used to call the assigned PhysicsShape.callbackTarget. A contact event is produced if either shapes involved have their contactEvents enabled. A contact event will produce a PhysicsCallbacks.IContactCallback to the PhysicsShape.callbackTarget for both shapes involved.
Read time 1 minuteLast updated 13 days ago

Definition

public bool contactEvents { get; set; }