contactEvents
Controls whether this shape produces contact events which can be retrieved after the simulation has completed. Any contact events can be used to call the assigned PhysicsShape.callbackTarget. A contact event is produced if either shapes involved have their contactEvents enabled. A contact event will produce a PhysicsCallbacks.IContactCallback to the PhysicsShape.callbackTarget for both shapes involved.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public bool contactEvents { get; set; }