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Unity Engine


ToRotationFast3D(float, TransformPlane)

Transform a 2D angle into a 3D rotation using the selected transform plane (Fast). The transformation is fast because the rotation is simplified by the fact that only a single axis of rotation is handled. All other axis rotations are reset to zero.
Read time 1 minuteLast updated 10 days ago

Definition

public static Quaternion ToRotationFast3D(float angle, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)

Parameters

angle

The 2D angle to transform in radians.

transformPlane

The transform plane to use.

Returns

Type

Description

QuaternionThe transformed rotation.