ToRotationFast3D(float, TransformPlane)
Transform a 2D angle into a 3D rotation using the selected transform plane (Fast). The transformation is fast because the rotation is simplified by the fact that only a single axis of rotation is handled. All other axis rotations are reset to zero.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public static Quaternion ToRotationFast3D(float angle, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)
Parameters
The 2D angle to transform in radians.
The transform plane to use.
Returns
Type | Description |
|---|---|
| Quaternion | The transformed rotation. |