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Unity Engine


ToPosition3D(Vector2, Vector3, TransformPlane)

Transform a 2D position into a 3D position using the selected transform plane.
Read time 1 minuteLast updated 10 days ago

Definition

public static Vector3 ToPosition3D(Vector2 position, Vector3 reference, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)

Parameters

position

The 2D position to transform.

reference

The 3D position used as a reference.

transformPlane

The transform plane to use.

Returns

Type

Description

Vector3The transformed position.