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Unity Engine


GetRotationAxes(TransformPlane)

Get the used rotation axes, given the specified transform plane. This is the inverse of PhysicsMath.GetRotationIgnoredAxes.
Read time 1 minuteLast updated 10 days ago

Definition

public static Vector3 GetRotationAxes(PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)

Parameters

transformPlane

The transform plane to use.

Returns

Type

Description

Vector3The used rotation axes. 0 indicates an axis is ignored whereas 1 indicates the axis is used.