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Unity Engine


ToRotation2D(Quaternion, TransformPlane)

Transform a 3D rotation into a 2D angle using the selected transform plane.
Read time 1 minuteLast updated 12 days ago

Definition

public static float ToRotation2D(Quaternion quaternion, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)

Parameters

quaternion

The 3D rotation to transform.

transformPlane

The transform plane to use.

Returns

Type

Description

floatThe transformed rotation in radians.