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Unity Engine


PhysicsEvents.TriggerEndEvent

An event produced when a pair of Shapes, one of which was a trigger, stopped touching. An end event will be produced anything that destroys contacts happens, prior to the last world simulation step, which include things like setting the body transform, destroying a body or shape or changing a contact filter etc. The shapes provided may have been destroyed so they should always be validated with PhysicsShape.isValid. See PhysicsWorld.triggerEndEvents.
Read time 1 minuteLast updated 12 days ago

Definition

public readonly struct PhysicsEvents.TriggerEndEvent

Properties

Property

Description

triggerShapeThe trigger shape involved in the event.
visitorShapeThe shape that stopped touching the trigger shape.