PhysicsEvents.TriggerEndEvent
An event produced when a pair of Shapes, one of which was a trigger, stopped touching. An end event will be produced anything that destroys contacts happens, prior to the last world simulation step, which include things like setting the body transform, destroying a body or shape or changing a contact filter etc. The shapes provided may have been destroyed so they should always be validated with PhysicsShape.isValid. See PhysicsWorld.triggerEndEvents.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public readonly struct PhysicsEvents.TriggerEndEvent
Properties
Property | Description |
|---|---|
| triggerShape | The trigger shape involved in the event. |
| visitorShape | The shape that stopped touching the trigger shape. |