PhysicsEvents.TriggerBeginEvent
An event produced when a pair of Shapes, one of which was a trigger, began touching. The shapes provided may have been destroyed so they should always be validated with PhysicsShape.isValid. See PhysicsWorld.triggerBeginEvents.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public readonly struct PhysicsEvents.TriggerBeginEvent
Properties
Property | Description |
|---|---|
| triggerShape | The trigger shape involved in the event. |
| visitorShape | The shape that began touching the trigger shape. |