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Unity Engine


PhysicsEvents.ContactFilterEvent

An event produced when a pair of PhysicsShape come into contact. This can be used to decide if a contact between the two shapes should be created or not.
Read time 1 minuteLast updated 13 days ago

Definition

public readonly struct PhysicsEvents.ContactFilterEvent

Properties

Property

Description

physicsWorldThe physics world both shapes are within.
shapeAOne of the shapes involved in the event.
shapeBThe other shape involved in the event.