PhysicsEvents.ContactBeginEvent
An event produced by a pair of Shapes, neither of which are a trigger, began touching. The shapes provided may have been destroyed so they should always be validated with PhysicsShape.isValid. See PhysicsWorld.contactBeginEvents.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public readonly struct PhysicsEvents.ContactBeginEvent
Properties
Property | Description |
|---|---|
| contactId | The unique Id of the contact. This contact is volatile and may be destroyed automatically when the world is modified or simulated therefore it should always be checked for validity with PhysicsShape.ContactId.isValid. |
| shapeA | One of the shapes involved in the event. |
| shapeB | The other shape involved in the event. |