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Unity Engine


PhysicsEvents.ContactBeginEvent

An event produced by a pair of Shapes, neither of which are a trigger, began touching. The shapes provided may have been destroyed so they should always be validated with PhysicsShape.isValid. See PhysicsWorld.contactBeginEvents.
Read time 1 minuteLast updated 13 days ago

Definition

public readonly struct PhysicsEvents.ContactBeginEvent

Properties

Property

Description

contactIdThe unique Id of the contact. This contact is volatile and may be destroyed automatically when the world is modified or simulated therefore it should always be checked for validity with PhysicsShape.ContactId.isValid.
shapeAOne of the shapes involved in the event.
shapeBThe other shape involved in the event.