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Unity Engine


GetTargetProductFileRef(string)

Returns the file reference of the artifact created by building target.
Read time 1 minuteLast updated 13 days ago

Definition

public string GetTargetProductFileRef(string targetGuid)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

Returns

Type

Description

stringThe file reference of the artifact created by building target.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_GetTargetProductFileRef { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the target GUID string targetGuid = pbxProject.GetUnityMainTargetGuid(); // Get the "Product File Ref" GUID string productFileRef = pbxProject.GetTargetProductFileRef(targetGuid); // Log the "Product File Ref" GUID for debugging Debug.Log("'Product File Ref' GUID: " + productFileRef); }}