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Unity Engine


AddCopyFilesBuildPhase(string, string, string, string)

Creates a new Copy Files build phase for a given target.
Read time 1 minuteLast updated 12 days ago

Definition

public string AddCopyFilesBuildPhase(string targetGuid, string name, string dstPath, string subfolderSpec)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.GetUnityFrameworkTargetGuid.

name

The name of the phase.

dstPath

The destination path.

subfolderSpec

The subfolder spec. The following usages are known:
  • 10
    for embedding frameworks.
  • 13
    for embedding app extension content.
  • 16
    for embedding watch content.

Returns

Type

Description

stringReturns the GUID of the new phase.

Remarks

If a Copy Files build phase with the same name,
dstPath
, and
subfolderSpec
is already configured for the target, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.iOS.Xcode;using UnityEditor.Callbacks;using System.IO;public class Sample_AddCopyFilesBuildPhase { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add a Copy Files Build Phase to the main target pbxProject.AddCopyFilesBuildPhase(mainTargetGuid, "ExamplePhase", "path/to/file", "10"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}