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Unity Engine


ContainsFileByRealPath

Checks if the project contains a file with the given physical path.
Read time 2 minutesLast updated 13 days ago

Definition

ContainsFileByRealPath(string)

Checks if the project contains a file with the given physical path.
public bool ContainsFileByRealPath(string path)

Parameters

path

The physical path of the file.

Returns

Type

Description

boolReturns true if the project contains the file, false otherwise.

Remarks

The version without source tree argument searches across all absolute trees. Use this overload with care.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_ContainsFileByRealPath { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); string fileToSearch = "Path/To/File/ExamplePlugin.mm"; // Check if the project contains a file by using it's real path if (pbxProject.ContainsFileByRealPath(fileToSearch)) { Debug.Log("File " + fileToSearch + " was found."); // Continue your logic } else { Debug.Log("File " + fileToSearch + " was not found."); } // If any changes were made to the PBXProject instance, apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}

ContainsFileByRealPath(string, PBXSourceTree)

Checks if the project contains a file with the given physical path.
public bool ContainsFileByRealPath(string path, PBXSourceTree sourceTree)

Parameters

path

The physical path of the file.

sourceTree

The source tree path the file is relative to. The PBXSourceTree.Group tree is not supported.

Returns

Type

Description

boolReturns true if the project contains the file, false otherwise.

Remarks

The version without source tree argument searches across all absolute trees. Use this overload with care.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_ContainsFileByRealPath { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); string fileToSearch = "Path/To/File/ExamplePlugin.mm"; // Check if the project contains a file by using it's real path if (pbxProject.ContainsFileByRealPath(fileToSearch)) { Debug.Log("File " + fileToSearch + " was found."); // Continue your logic } else { Debug.Log("File " + fileToSearch + " was not found."); } // If any changes were made to the PBXProject instance, apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}